The most surprising thing though is that there are no magic points, that it is based on his charge times and range which limits your ability rather than MP.Īs for the characters in question, what this means is dependent on the enemies they are fighting with. The process of turning-based it varies widely, with the rest of the time spinning on a circular grid instead of the usual line dancing formations. And finally, the near-feature story features a teleporting psychic kid called Akira, so you can guess what the power is in the film.Īs a whole, the fighting system is basically the same. The story set in the present day is almost as beautiful as the fight, akin to the style a scrolling beat em-up, although it doesn’t overstay its welcome. The most unexpected ending is a Wild West story inspired by the Great Seven and by the association Seven Samurai, when you prepare for the return of a gang of ruffians that were terrorizing a downtrodden city. There’s also a fantasy story called ninja where you can rely on stealth and magic cloaking to kill anyone. The one framed in the Imperial China is completely different again, since it is also combat heavy, you can’t level up the martial arts master you control, but instead help him to get the best of his pupils. With Alien’s inspiration, it can be accomplished without implication in combat, as you control a robot on a spaceship transporting mysterious xenomorphs.īy contrast, a movie made up of prehistory has no text, but a main character with a very good sense of smell and a desire to take sabre-toothed tigers into fights. But the far future is the first by default of the first. You can play the first seven stories on the same length and then skip them. With anything from the Western to the mech battle, all in all can be accomplished easily.Įspecially impressive about Live A Live is the fact that the different settings aren’t just a gimmick, but drastically change the gameplay – something even the Chrono Trigger and its different timezones can’t really claim. The role of monsters and magic remains a, but, with most common exceptions, the usual tolkien-esque tropes avoid the usual sense. There is a variety of character types in each character – from prehistory to future situations. It’s a seven o’clock anthology that has seven distinct stories and are completely broken together by an eighteen-seven unlockable books and their epilogue. This effort is also worth it, because Live A Live is a very unique game in particular. With the same 2D-HD graphics created for Octopath Traveler and Triangle Strategy, and subsequently created by the original director Takashi Tokita (who was the co-director of Chrono Trigger, and whose hard work is real, the people who most know of have never ever come to recreating a game in the West. It has gained a cult following over the years, but it’s still a very strange game to get a full remake or a re-release. Today it has never ever had an English translation. Since 1998, when it was released in 1994, just three months before the birth of the PlayStation One, the original version of Live A Live has never been available anywhere outside Japan. If you had known how live A live was before the launch of Square Enix, your’re a hardcore gamer at least when it comes to Japanese role-playing games. Live Alive, you don’t usually get cowboys in a JRPG (pic: Square Enix)!Ī classic Square Enix JRPG, that’s never been released in the West, is remade with impressive 2D-HD graphics and a killer soundtrack.
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